#include #include #include "../sponge.h" #define PI ((float)3.14159265358979323846) #define SPEED (2.0f / 360.0f * 2 * PI) static float angle = 0.0f; void draw_frame(sponge_Texture c) { angle += SPEED; float rf = (sinf(angle) + 1.0f) * 255.0f / 2.0f; float gf = (sinf(angle + (PI * 2.0f / 3.0f)) + 1.0f) * 255.0f / 2.0f; float bf = (sinf(angle + (PI * 4.0f / 3.0f)) + 1.0f) * 255.0f / 2.0f; int r = (((int)rf) & 0xFF) << 16; int g = (((int)gf) & 0xFF) << 8; int b = (((int)bf) & 0xFF) << 0; uint32_t color = 0xFF000000 | r | g | b; sponge_clear(c, color); }