#include "../sponge.h" #define SPEED (4) static int32_t offset = 0; void init() {} void draw_frame(sponge_Texture c) { sponge_clear(c, sponge_color32_make(0xFF000000)); offset += SPEED; if (offset > 100) offset = -100; sponge_draw_triangle_col3( c, sponge_vec2i_make(30, 30 + offset), sponge_vec2i_make(c.width - 30, 50 + offset), sponge_vec2i_make(30, c.height - 30 + offset), sponge_colorf_make(0xFFFF0000), sponge_colorf_make(0xFF00FF00), sponge_colorf_make(0xFF0000FF)); }