#include "../sponge.h" #define SPEED_ABS (2) #define GRID_SIZE (10) static int32_t offset = 0; static int32_t speed = SPEED_ABS; void init() {} void draw_frame(sponge_Texture c) { sponge_clear(c, 0xFF000000); offset += speed; if (offset > 30) { speed = -SPEED_ABS; } else if (offset < -30) { speed = SPEED_ABS; } int32_t offset_x = c.width / GRID_SIZE; int32_t offset_y = c.height / GRID_SIZE; for (int i = 0; i < GRID_SIZE; i++) { for (int j = 0; j < GRID_SIZE; j++) { int32_t x = i * offset_x; int32_t y = j * offset_y + offset; sponge_draw_triangle_col3( c, x, y + offset_y, x + offset_x, y, x + (offset_x * 3 / 4), y + (offset_y * 3 / 4), 0xFFFF0000, 0xFF00FF00, 0xFF0000FF); } } }