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authorkkard2 <[email protected]>2025-09-09 19:01:33 +0200
committerkkard2 <[email protected]>2025-09-09 19:01:33 +0200
commite47ed8959dd279df4524b69d3041af80a25bd66e (patch)
tree74dffb9e9b96b93040c37e46f85e4046fbc8a8c7 /sponge.h
parent8d463f89f1918b820ae3b0c2455ad9f27b6a8b27 (diff)
add line drawing, add triangles.c
Diffstat (limited to 'sponge.h')
-rw-r--r--sponge.h29
1 files changed, 28 insertions, 1 deletions
diff --git a/sponge.h b/sponge.h
index 07d8533..02f1bcd 100644
--- a/sponge.h
+++ b/sponge.h
@@ -19,8 +19,9 @@ float sponge_dot2(sponge_Vec2 v0, sponge_Vec2 v1);
int sponge_canvas_valid (sponge_Texture c);
void sponge_clear (sponge_Texture c, uint32_t color);
void sponge_draw_rect (sponge_Texture c, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t color);
+void sponge_draw_line (sponge_Texture c, int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t color);
void sponge_draw_texture (sponge_Texture c, uint32_t x0, uint32_t y0, sponge_Texture tex);
-void sponge_draw_triangle_col (sponge_Texture c, int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color);
+void sponge_draw_triangle_col (sponge_Texture c, int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color);
void sponge_draw_triangle_col3(
sponge_Texture c, int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2,
uint32_t color0, uint32_t color1, uint32_t color2);
@@ -38,6 +39,7 @@ void sponge_draw_triangle_col3(
#define SPONGE__CLAMP(val, min, max) ((val) < (min) ? (min) : ((val) > (max) ? (max) : (val)))
#define SPONGE__MIN(x, y) ((x) < (y) ? (x) : (y))
#define SPONGE__MAX(x, y) ((x) > (y) ? (x) : (y))
+#define SPONGE__ABS(x) ((x) >= 0 ? (x) : -(x))
typedef struct {
float a;
@@ -170,6 +172,31 @@ void sponge_draw_rect(sponge_Texture c, uint32_t x0, uint32_t y0, uint32_t x1, u
}
}
+void sponge_draw_line(sponge_Texture c, int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t color) {
+ SPONGE_ASSERT(sponge_canvas_valid(c));
+
+ int32_t dx = x1 - x0;
+ dx = SPONGE__ABS(dx);
+ int32_t dy = y1 - y0;
+ dy = SPONGE__ABS(dy);
+ int32_t d = (2 * dy) - dx;
+
+ int32_t sx = (x0 < x1) ? 1 : -1;
+ int32_t sy = (y0 < y1) ? 1 : -1;
+ int32_t err = dx - dy;
+
+ while (1) {
+ if (x0 >= 0 && x0 < (int32_t)c.width && y0 >= 0 && y0 < (int32_t)c.height)
+ c.pixels[(y0 * c.stride) + x0] = color;
+
+ if (x0 == x1 && y0 == y1) break;
+
+ int32_t e2 = 2 * err;
+ if (e2 > -dy) { err -= dy; x0 += sx; }
+ if (e2 < dx) { err += dx; y0 += sy; }
+ }
+}
+
void sponge_draw_texture(sponge_Texture c, uint32_t x0, uint32_t y0, sponge_Texture tex) {
SPONGE_ASSERT(sponge_canvas_valid(c));