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-rw-r--r--sponge.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/sponge.h b/sponge.h
index d1a6b66..5484711 100644
--- a/sponge.h
+++ b/sponge.h
@@ -60,6 +60,7 @@ sponge_Vec2I sponge_vec2i_make(int32_t x, int32_t y);
sponge_Vec2 sponge_vec2_add(sponge_Vec2 v0, sponge_Vec2 v1);
sponge_Vec2 sponge_vec2_sub(sponge_Vec2 v0, sponge_Vec2 v1);
+sponge_Vec2 sponge_vec2_mul(sponge_Vec2 v0, float f);
float sponge_vec2_dot(sponge_Vec2 v0, sponge_Vec2 v1);
sponge_Vec4 sponge_vec4_add(sponge_Vec4 v0, sponge_Vec4 v1);
@@ -79,6 +80,8 @@ void sponge_draw_rect (sponge_Texture c, sponge_Vec2I v0, sponge_Vec2I v1, spo
void sponge_draw_line (sponge_Texture c, sponge_Vec2I v0, sponge_Vec2I v1, sponge_Color32 col);
void sponge_draw_texture(sponge_Texture c, sponge_Vec2I offset, sponge_Texture tex);
+sponge_Color32 sponge_sample_texture(sponge_Vec2 uv, sponge_Texture tex);
+
// tests on which side of the line p is (negative on the left, positive on the right)
int32_t sponge_edge_function(sponge_Vec2I p, sponge_Vec2I v0, sponge_Vec2I v1);
@@ -96,6 +99,10 @@ void sponge_draw_triangle_col3(
sponge_Texture c,
sponge_Vec2I v0, sponge_Vec2I v1, sponge_Vec2I v2,
sponge_ColorF col0, sponge_ColorF col1, sponge_ColorF col2);
+void sponge_draw_triangle_uv(
+ sponge_Texture c,
+ sponge_Vec2I v0, sponge_Vec2I v1, sponge_Vec2I v2,
+ sponge_Vec2 uv0, sponge_Vec2 uv1, sponge_Vec2 uv2, sponge_Texture tex);
#define SPONGE_CLAMP(val, min, max) ((val) < (min) ? (min) : ((val) > (max) ? (max) : (val)))
#define SPONGE_MIN(x, y) ((x) < (y) ? (x) : (y))
@@ -166,6 +173,9 @@ sponge_Vec2 sponge_vec2_add(sponge_Vec2 v0, sponge_Vec2 v1) {
sponge_Vec2 sponge_vec2_sub(sponge_Vec2 v0, sponge_Vec2 v1) {
return (sponge_Vec2){ .x = v0.x - v1.x, .y = v0.y - v1.y };
}
+sponge_Vec2 sponge_vec2_mul(sponge_Vec2 v0, float f) {
+ return (sponge_Vec2){ .x = v0.x * f, .y = v0.y * f };
+}
float sponge_vec2_dot(sponge_Vec2 v0, sponge_Vec2 v1) {
return (v0.x * v1.x) + (v0.y * v1.y);
}
@@ -274,6 +284,13 @@ void sponge_draw_texture(sponge_Texture c, sponge_Vec2I offset, sponge_Texture t
}
}
+sponge_Color32 sponge_sample_texture(sponge_Vec2 uv, sponge_Texture tex) {
+ SPONGE_ASSERT(sponge_texture_valid(tex));
+ uint32_t x = SPONGE_CLAMP((uint32_t)((float)tex.width * uv.x), 0, tex.width - 1);
+ uint32_t y = SPONGE_CLAMP((uint32_t)((float)tex.height * uv.y), 0, tex.height - 1);
+ return tex.pixels[(y * tex.stride_pixels) + x];
+}
+
int32_t sponge_edge_function(sponge_Vec2I v0, sponge_Vec2I v1, sponge_Vec2I p) {
return ((p.x - v0.x) * (v1.y - v0.y)) - ((p.y - v0.y) * (v1.x - v0.x));
}
@@ -282,6 +299,7 @@ void sponge_draw_triangle_init(
sponge_Texture c, sponge_Vec2I v0, sponge_Vec2I v1, sponge_Vec2I v2,
sponge_Vec2I *out_min, sponge_Vec2I *out_max, float *out_area2
) {
+ SPONGE_ASSERT(sponge_texture_valid(c));
*out_min = sponge_vec2i_make(
SPONGE_MAX(0, SPONGE_MIN(SPONGE_MIN(v0.x, v1.x), v2.x)),
SPONGE_MAX(0, SPONGE_MIN(SPONGE_MIN(v0.y, v1.y), v2.y)));
@@ -335,4 +353,28 @@ void sponge_draw_triangle_col3(
}
}
+void sponge_draw_triangle_uv(
+ sponge_Texture c,
+ sponge_Vec2I v0, sponge_Vec2I v1, sponge_Vec2I v2,
+ sponge_Vec2 uv0, sponge_Vec2 uv1, sponge_Vec2 uv2, sponge_Texture tex
+) {
+ sponge_Vec2I min, max;
+ float area2;
+ sponge_draw_triangle_init(c, v0, v1, v2, &min, &max, &area2);
+ sponge_Color32 *row = c.pixels + (min.y * c.stride_pixels);
+
+ for (int32_t y = min.y; y <= max.y; y++, row += c.stride_pixels) {
+ for (int32_t x = min.x; x <= max.x; x++) {
+ float w0, w1, w2;
+ if (sponge_draw_triangle_iter(sponge_vec2i_make(x, y), v0, v1, v2, area2, &w0, &w1, &w2)) {
+ sponge_Vec2 uv = sponge_vec2_make(0.0f, 0.0f);
+ uv = sponge_vec2_add(uv, sponge_vec2_mul(uv0, w0));
+ uv = sponge_vec2_add(uv, sponge_vec2_mul(uv1, w1));
+ uv = sponge_vec2_add(uv, sponge_vec2_mul(uv2, w2));
+ row[x] = sponge_sample_texture(uv, tex);
+ }
+ }
+ }
+}
+
#endif // SPONGE_IMPLEMENTATION