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#include <math.h>
#include "../sponge.h"
#define SPEED (4)
static int32_t offset = 0;
void init() {}
void draw_frame(sponge_Texture c) {
sponge_clear(c, 0xFF000000);
offset += SPEED;
if (offset > 100)
offset = -100;
sponge_draw_triangle_col3(
c,
30, 30 + offset,
c.width - 30, 50 + offset,
30, c.height - 30 + offset,
0xFFFF0000, 0xFF00FF00, 0xFF0000FF);
}
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